Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/76929
DC Field | Value | Language |
---|---|---|
dc.contributor | School of Design | en_US |
dc.creator | Kwok, BSH | en_US |
dc.creator | Coppoolse, A | en_US |
dc.date.accessioned | 2018-06-22T04:27:31Z | - |
dc.date.available | 2018-06-22T04:27:31Z | - |
dc.identifier.issn | 1795-6161 | en_US |
dc.identifier.uri | http://hdl.handle.net/10397/76929 | - |
dc.language.iso | en | en_US |
dc.publisher | Filmiverkko ry | en_US |
dc.rights | The following article: Kwok, B. & Coppoolse, A. (2018). Hues on a shell: cyber-dystopia and the Hong Kong façade in the cinematic city. WiderScreen: Urban Imaginations and Urban Everyday Life - City Imaginations and Urban Everyday Life, 2018, is available at http://widerscreen.fi/numerot/2018-1-2/hues-shell-cyber-dystopia-hong-kong-facade-cinematic-city/ | en_US |
dc.rights | Posted with permission of the author. | en_US |
dc.subject | Ghost in the Shell | en_US |
dc.subject | Hong Kong | en_US |
dc.subject | Cinematic city | en_US |
dc.subject | Cyberpunk | en_US |
dc.subject | Representation | en_US |
dc.subject | Screenscape | en_US |
dc.title | Hues on a shell : cyber-dystopia and the Hong Kong façade in the cinematic city | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.identifier.issue | 1-2 | en_US |
dcterms.abstract | This article considers the (re)production of Hong Kong’s urban space in cyberpunk cinema, specifically in the American interpretation (2017) of Mamoru Oshii’s Ghost in the Shell (1995). How Chinatowns and Asian cities have inspired cyberpunk environments in both literature (e.g. Neuromancer 1984, Snow Crash 1992) and film (e.g. Blade Runner 1982, Ghost in the Shell 1995) has been extensively explored (e.g. Bruno 1987, Doel and Clarke 1997, Wong 2004). Asian urbanities have fed imaginations about density, verticality, and alienation. Wong (2004, 100) argues that, as filmic configurations of urban futures, Asian cities can be seen as prototypes of what capitalist world cities might become (King 1990 in Wong 2004, 100). Davis (2010, 140) points out, however, that while these cinematic cities signal certain Asian mobility, imaginaries of high-tech futures in the cyberpunk genre particularly emphasise the dark side of life, presenting grubby alleyways, shady business, and images the like. | en_US |
dcterms.accessRights | open access | en_US |
dcterms.bibliographicCitation | WiderScreen: City Imaginations and Urban Everyday Life, 2018, no. 1-2 | en_US |
dcterms.isPartOf | WiderScreen | en_US |
dcterms.issued | 2018 | - |
dc.identifier.rosgroupid | 2017005677 | - |
dc.description.ros | 2017-2018 > Academic research: refereed > Publication in refereed journal | en_US |
dc.description.validate | 201806 bcma | en_US |
dc.description.oa | Version of Record | en_US |
dc.identifier.FolderNumber | a0197-n01, RGC-B1-070 | - |
dc.description.fundingSource | RGC | en_US |
dc.description.pubStatus | Published | en_US |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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Kwok_Hues_on_shell.pdf | 404.29 kB | Adobe PDF | View/Open |
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