Please use this identifier to cite or link to this item:
Title: Play, think, design : play as a means to acquire and enhance design thinking skills
Authors: Leclerc, R 
Issue Date: 2016
Publisher: Information Science Reference (an imprint of IGI Global)
Source: In KWM Siu & GJ Contreras (Eds.), Design education for fostering creativity and innovation in China, Chapter 8, p. 179-211. Hershey, PA: Information Science Reference (an imprint of IGI Global), 2016 How to cite?
Abstract: Designing requires the simultaneous application of diverse modes of thinking and makingMergeCell the administration of a set of competences, among them creativity, ranked most important by Hong Kong Polytechnic University School of Design faculty members. An introductory design thinking subject offered by the School uses Play as a means to foster best design learning experiences. It leverages Play's integrative cultural agency to facilitate students' acquisition of creative and instrumental thinking skills. From the formulation of a hypothesis and identification of a context, to subsequent iterative development and testing of a design proposition, the acquisition of fundamental creative design thinking skills are facilitated by play and demonstrated over the course of a project. A survey questionnaire (N=219) and subsequent factor analysis revealed positive student feedback. This chapter describes how the subject was implemented, and suggests how this blend of international cultural influences informing design education could serve China's creativity and innovation industries.
ISBN: 9781522509127
DOI: 10.4018/978-1-5225-0911-0.ch008
Appears in Collections:Book Chapter

View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

Citations as of Nov 12, 2018

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.