Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/76538
Title: Introducing the practices for adopting the constructivist teaching in game engineering
Authors: Ng, PHF 
Keywords: Constructivist teaching
Game engineering
Issue Date: 2017
Publisher: Institute of Electrical and Electronics Engineers
Source: 8th IEEE Global Engineering Education Conference (EDUCON), Athens, Greece, Apr 25-28, 2017, p. 1636-1643 How to cite?
Abstract: In this paper, we are going to present our solid experience in applying constructivism to teach computational thinking and game engineering. Fifty undergraduate students have created nine game based learning applications for a special school in two semesters. This special school caters to children who are severely mentally handicapped, and their day-to-day training consists of repetitive tasks that are designed to help them to express their needs to a certain degree. We will present 1) our timeline and detailed setting of our course which is different from traditional lecture setting. 2) the way to provide situated learning which helps our students to develop better, larger and more linked information. 3) the ways to provide constructivist teaching which helps our students to construct the knowledge of computational thinking and game engineering, so that it can improve their products and have a better interaction with the real world.
URI: http://hdl.handle.net/10397/76538
ISBN: 978-1-5090-5467-1
ISSN: 2165-9567
Appears in Collections:Conference Paper

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