Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/74266
Title: Training virtual reality and augmented reality prototyping without coding
Authors: Ho, JCF 
Issue Date: 2017
Source: Conference on Human Factors in Computing Systems - Proceedings, 2017, pt. F127655, p. 2646-2651
Abstract: Recently, virtual reality (VR) and augmented reality (AR) applications have become popular. Hence, designers must be trained to be better equipped to design VR applications and games. However, current VR prototyping approaches present many obstacles to design studentsMergeCell for example, most applications require programming skills that involve a steep learning curve for design students without technical backgrounds. A VR/AR prototyping method that involves a gentle learning curve is thus required. This study proposed such a method, and conducted a 3-hour workshop with master-level design students. The outcome is reported in this paper. Observations and reflections are presented. Copyright
Keywords: Augmented reality
Design education
Design methodology
Interaction design
Prototype
Prototyping
Virtual reality
Publisher: Association for Computing Machinary
ISBN: 9781450346566
DOI: 10.1145/3027063.3053191
Appears in Collections:Conference Paper

Access
View full-text via PolyU eLinks SFX Query
Show full item record

SCOPUSTM   
Citations

1
Last Week
0
Last month
Citations as of Jul 11, 2020

Page view(s)

70
Last Week
0
Last month
Citations as of Jul 13, 2020

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.