Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/63776
Title: College students' gaming behavior profile based on perceptions of legalized gaming
Authors: Kang, S
Hsu, H 
Wolfe, K
Issue Date: 2005
Publisher: Georgia State University
Source: Praxis, 2005, v. 7, no. 1, p. 16-33 How to cite?
Journal: Praxis 
Abstract: This study attempted to segment college students into mutually exclusive groups based on their perceptions of legalized gaming and to portray each group's demographic characteristics and gaming behaviors. A total of 175 students from a midwestern university participated in the study, and they were classified into three unique clusters. Results of the study provided insight into how university students perceived legalized gaming in a state where gaming development occurred at a moderate rate over the past six years. Gaming proponents tended to recognize legalized gaming as a form of entertainment and an economic and community development tool. Gaming opponents were more likely to agree with state government's restrictions on the minimum age for casino patronage and on the maximum amount of money that an individual can bet per casino visit. Implications and recommendations for state legislators, the gaming industry and anti-gaming groups were provided.
URI: http://hdl.handle.net/10397/63776
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