Please use this identifier to cite or link to this item:
Title: Email interviews in player research : the case of The Sims 2 skinners
Authors: Wirman, H 
Keywords: Computer games
Email interviewing
Issue Date: 2012
Publisher: Communication and Media Research Institute, University of Westminster
Source: Westminster papers in communication & culture, 2012, v. 9, no. 1, p. 153-170 How to cite?
Journal: Westminster papers in communication & culture 
Abstract: This article discusses the advantages and challenges of email interviewing in player research that concentrates on players’ identity work online. Building on the Cultural Studies tradition of ethnographic interviewing and feminist researchers’ interest in ethically accountable researcher–participant relationships, the article explores how email supports the creation of more equal interview settings and allows benefi ts such as cross-fertilization and generous disclosure of players’ experiences due to asynchrony and remote exchange. The study concentrates on players who create new and altered content, game modifi cations, for The Sims 2 game, and share these with their peers on a Finnish The Sims 2 online forum.
ISSN: 1744-6708
EISSN: 1744-6716
Appears in Collections:Journal/Magazine Article

View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

Last Week
Last month
Citations as of Aug 12, 2018

Google ScholarTM


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.