Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/6263
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dc.contributorDepartment of Rehabilitation Sciences-
dc.creatorFong, NKK-
dc.creatorChow, KYY-
dc.creatorChan, BCH-
dc.creatorLam, KCK-
dc.creatorLee, JCK-
dc.creatorLi, THY-
dc.creatorYan, EWH-
dc.creatorWong, ATY-
dc.date.accessioned2014-12-11T08:22:50Z-
dc.date.available2014-12-11T08:22:50Z-
dc.identifier.issn1743-0003-
dc.identifier.urihttp://hdl.handle.net/10397/6263-
dc.language.isoenen_US
dc.publisherBioMed Central Ltd.en_US
dc.rights© 2010 Fong et al; licensee BioMed Central Ltd.en_US
dc.rightsThis is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en_US
dc.subjectBrain injuriesen_US
dc.subjectReaction timeen_US
dc.subjectSensitivity and specificityen_US
dc.subjectUser-computer interfaceen_US
dc.titleUsability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injuryen_US
dc.typeJournal/Magazine Articleen_US
dc.description.otherinformationAuthor name used in this publication: Kenneth N. K. Fongen_US
dc.identifier.volume7-
dc.identifier.doi10.1186/1743-0003-7-19-
dcterms.abstractObjective: This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training.-
dcterms.abstractDesign: Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program simulating an ATM (VR-ATM). Part II consisted of a clinical trial providing baseline and post-intervention outcome assessments.-
dcterms.abstractSetting: A rehabilitation hospital and university-based teaching facilities were used as the setting.-
dcterms.abstractParticipants: A total of 24 persons in the community with acquired brain injury (ABI) - 14 in Part I and 10 in Part II - made up the participants in the study.-
dcterms.abstractInterventions: In Part I, participants were randomized to receive instruction in either an "early" or a "late" VR-ATM program and were assessed using both the VR program and a real ATM. In Part II, participants were assigned in matched pairs to either VR training or computer-assisted instruction (CAI) teaching programs for six 1-hour sessions over a three-week period.-
dcterms.abstractOutcome Measures: Two behavioral checklists based on activity analysis of cash withdrawals and money transfers using a real ATM were used to measure average reaction time, percentage of incorrect responses, level of cues required, and time spent as generated by the VR system; also used was the Neurobehavioral Cognitive Status Examination.-
dcterms.abstractResults: The sensitivity of the VR-ATM was 100% for cash withdrawals and 83.3% for money transfers, and the specificity was 83% and 75%, respectively. For cash withdrawals, the average reaction time of the VR group was significantly shorter than that of the CAI group (p = 0.021). We found no significant differences in average reaction time or accuracy between groups for money transfers, although we did note positive improvement for the VR-ATM group.-
dcterms.abstractConclusion: We found the VR-ATM to be usable as a valid assessment and training tool for relearning the use of ATMs prior to real-life practice in persons with ABI.-
dcterms.accessRightsopen access-
dcterms.bibliographicCitationJournal of neuroEngineering and rehabilitation, 30 Apr. 2010, 7, 19, p.1-9-
dcterms.isPartOfJournal of neuroEngineering and rehabilitation-
dcterms.issued2010-04-30-
dc.identifier.isiWOS:000278382800001-
dc.identifier.scopus2-s2.0-77951541583-
dc.identifier.pmid20429955-
dc.identifier.rosgroupidr48903-
dc.description.ros2009-2010 > Academic research: refereed > Publication in refereed journal-
dc.description.oaVersion of Record-
dc.identifier.FolderNumbera0729-n44-
dc.identifier.SubFormID1268-
dc.description.fundingSourceSelf-funded-
dc.description.pubStatusPublished-
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