Please use this identifier to cite or link to this item:
http://hdl.handle.net/10397/6263
DC Field | Value | Language |
---|---|---|
dc.contributor | Department of Rehabilitation Sciences | - |
dc.creator | Fong, NKK | - |
dc.creator | Chow, KYY | - |
dc.creator | Chan, BCH | - |
dc.creator | Lam, KCK | - |
dc.creator | Lee, JCK | - |
dc.creator | Li, THY | - |
dc.creator | Yan, EWH | - |
dc.creator | Wong, ATY | - |
dc.date.accessioned | 2014-12-11T08:22:50Z | - |
dc.date.available | 2014-12-11T08:22:50Z | - |
dc.identifier.issn | 1743-0003 | - |
dc.identifier.uri | http://hdl.handle.net/10397/6263 | - |
dc.language.iso | en | en_US |
dc.publisher | BioMed Central Ltd. | en_US |
dc.rights | © 2010 Fong et al; licensee BioMed Central Ltd. | en_US |
dc.rights | This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. | en_US |
dc.subject | Brain injuries | en_US |
dc.subject | Reaction time | en_US |
dc.subject | Sensitivity and specificity | en_US |
dc.subject | User-computer interface | en_US |
dc.title | Usability of a virtual reality environment simulating an automated teller machine for assessing and training persons with acquired brain injury | en_US |
dc.type | Journal/Magazine Article | en_US |
dc.description.otherinformation | Author name used in this publication: Kenneth N. K. Fong | en_US |
dc.identifier.volume | 7 | - |
dc.identifier.doi | 10.1186/1743-0003-7-19 | - |
dcterms.abstract | Objective: This study aimed to examine the usability of a newly designed virtual reality (VR) environment simulating the operation of an automated teller machine (ATM) for assessment and training. | - |
dcterms.abstract | Design: Part I involved evaluation of the sensitivity and specificity of a non-immersive VR program simulating an ATM (VR-ATM). Part II consisted of a clinical trial providing baseline and post-intervention outcome assessments. | - |
dcterms.abstract | Setting: A rehabilitation hospital and university-based teaching facilities were used as the setting. | - |
dcterms.abstract | Participants: A total of 24 persons in the community with acquired brain injury (ABI) - 14 in Part I and 10 in Part II - made up the participants in the study. | - |
dcterms.abstract | Interventions: In Part I, participants were randomized to receive instruction in either an "early" or a "late" VR-ATM program and were assessed using both the VR program and a real ATM. In Part II, participants were assigned in matched pairs to either VR training or computer-assisted instruction (CAI) teaching programs for six 1-hour sessions over a three-week period. | - |
dcterms.abstract | Outcome Measures: Two behavioral checklists based on activity analysis of cash withdrawals and money transfers using a real ATM were used to measure average reaction time, percentage of incorrect responses, level of cues required, and time spent as generated by the VR system; also used was the Neurobehavioral Cognitive Status Examination. | - |
dcterms.abstract | Results: The sensitivity of the VR-ATM was 100% for cash withdrawals and 83.3% for money transfers, and the specificity was 83% and 75%, respectively. For cash withdrawals, the average reaction time of the VR group was significantly shorter than that of the CAI group (p = 0.021). We found no significant differences in average reaction time or accuracy between groups for money transfers, although we did note positive improvement for the VR-ATM group. | - |
dcterms.abstract | Conclusion: We found the VR-ATM to be usable as a valid assessment and training tool for relearning the use of ATMs prior to real-life practice in persons with ABI. | - |
dcterms.accessRights | open access | - |
dcterms.bibliographicCitation | Journal of neuroEngineering and rehabilitation, 30 Apr. 2010, 7, 19, p.1-9 | - |
dcterms.isPartOf | Journal of neuroEngineering and rehabilitation | - |
dcterms.issued | 2010-04-30 | - |
dc.identifier.isi | WOS:000278382800001 | - |
dc.identifier.scopus | 2-s2.0-77951541583 | - |
dc.identifier.pmid | 20429955 | - |
dc.identifier.rosgroupid | r48903 | - |
dc.description.ros | 2009-2010 > Academic research: refereed > Publication in refereed journal | - |
dc.description.oa | Version of Record | - |
dc.identifier.FolderNumber | a0729-n44 | - |
dc.identifier.SubFormID | 1268 | - |
dc.description.fundingSource | Self-funded | - |
dc.description.pubStatus | Published | - |
Appears in Collections: | Journal/Magazine Article |
Files in This Item:
File | Description | Size | Format | |
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Fong_Virtual_Reality_Brain.pdf | 828.83 kB | Adobe PDF | View/Open |
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