Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/59665
Title: Interactive spaces : space of interaction
Authors: Hasdell, P 
Issue Date: 2014
Source: DesignEd Asia Conference 2014 : Action!-Doing Design Education, Hong Kong Convention and Exhibition Centre, School of Design, PolyU, 2-3 Dec 2014, p. 221-231
Abstract: Interactivity is trans-disciplinary, fusing aspects of both human behavior and computer technology. Successful human to computer interaction requires mastery of both domains. However interactivity considered through the lens of teaching and learning where the novice student needs to understand and master aspects of both domains can be problematic. Typically the two key obstacles to learning in interactivity are that understanding of behavioral aspects are often diverted by technical and logical processes; and conversely where the human behavior is well studied but insufficient attention is paid to the technological implementation.
This paper outlines how changing the mode of the knowledge acquisition in the teaching of interactivity in physical computing1 from teaching to learning in a constructionist type framework, strengthens and improves the quality of the student’s learning experience. This epistemological shift is contextualized in framework that references ‘play’ as a fundamental human action that can be aligned with the approaches outlined by Seymour Papert and other seminal originators in this field.
Keywords: Interactivity
Play
Tolerance
Publisher: School of Design
Rights: DesignEd Asia Conference 2014 - Conference Proceedings © 2014, DesignEd Asia Conference.
Posted with permission.
Appears in Collections:Conference Paper

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