Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/59451
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dc.contributorSchool of Nursingen_US
dc.creatorChoi, KSen_US
dc.creatorChiang, VCLen_US
dc.date.accessioned2016-11-04T03:35:35Z-
dc.date.available2016-11-04T03:35:35Z-
dc.identifier.urihttp://hdl.handle.net/10397/59451-
dc.language.isoenen_US
dc.rightsPost with permission of the author.en_US
dc.titleThe outcomes of haptic visual reality training of activities of daily living for special school students with upper limb disabilitiesen_US
dc.typeConference Paperen_US
dcterms.abstractBackground: Special students with upper limb disabilities receive different types of training at school. A new way of training for activities of daily living (ADL) using haptic virtual reality (VR) system was introduced to a special school in Hong Kong.en_US
dcterms.abstractMethods: Thirty-two students with upper limb disabilities were recruited for a pre- and post-test equivalent group study through purposive sampling, each attended four 20-minutes training sessions (T1 to T4) over a period of 20 days for three tasks of ADL, including 1) unlocking a door with a key, 2) pouring water into a glass, and 3) cutting a piece of meat. Completion time of the tasks and percentage of water successfully poured into the glass were recorded. Student’s levels of exertion and satisfaction towards the VR system were examined through the Task Specific Feedback Questionnaire (TSFQ) and Borg Scale of Perceived Exertion (BSPE). Useability of the VR system (measured with the Computer System Usability Questionnaire – CSUQ) and performance of the three ADL in reality were also evaluated by occupational therapists (OT).en_US
dcterms.abstractFindings: Significant differences in reduction of time were observed for VR task 1 (p = .012) and 3 (p = .04), except task 2. The percentage of water successfully poured was significantly more at T4 than T1 of the VR training. However, there was no significant difference in time for all tasks (and percentage of water poured) before and after the training in reality. Student satisfaction was generally good while their exertion level was mainly low. Feedback of OT was positive but their impression of task performance improvement in reality was unfavourable.en_US
dcterms.abstractConclusions: Inconsistent results on performance after the haptic VR training and in reality were observed. The findings provided useful insights for further studies in haptic VR training for school students with upper limb disabilities.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationInternational Conference on Health System Innovation, Tasmania, Australia, 18-20 Mar 2015 (Abstract)en_US
dcterms.issued2015-
dc.relation.conferenceInternational Conference on Health System Innovationen_US
dc.identifier.rosgroupid2014001327-
dc.description.ros2014-2015 > Academic research: refereed > Refereed conference paperen_US
dc.description.oaOther Versionen_US
dc.identifier.FolderNumbera0597-n17-
dc.identifier.SubFormID457-
dc.description.fundingSourceRGCen_US
dc.description.fundingTextPolyU5134/12Een_US
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