Please use this identifier to cite or link to this item:
Title: Supporting continuous consistency in multiplayer online games
Authors: Li, FWB
Lau, RWH
Keywords: Collaborative gaming
Consistency control
Distributed synchronization
Distributed virtual environments
Issue Date: 2004
Source: Proceedings of ACM Multimedia, New York, USA, 10-16 Oct. 2004, p. 388-391 How to cite?
Abstract: Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a global-wise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments.
ISBN: 1-58113-893-8
DOI: 10.1145/1027527.1027619
Appears in Collections:Conference Paper

View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

Last Week
Last month
Citations as of Jul 10, 2018

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.