Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/35391
Title: Online games modifications and user generated content
Authors: Sotamaa, O
Wirman, H 
Issue Date: 2015
Publisher: John Wiley and Sons, Inc.
Source: In R Mansell & PH Ang (Eds.), The international encyclopedia of digital communication and society, p. 835-845. Chichester, West Sussex, UK: John Wiley and Sons, Inc., 2014 How to cite?
Abstract: This entry covers a range of methods and tools players use in reworking the games they play. It discusses the history of game modifying and establishes its contemporary role in game cultures and within a larger context of co-creative game design and development. Providing examples from both online and single-player games, players' motivations and linkages to other gameplay practices are considered together with the ambivalent relationship between game developers and the players who modify games.
URI: http://hdl.handle.net/10397/35391
ISBN: 9781118290743 (cloth)
DOI: 10.1002/9781118767771.wbiedcs056
Appears in Collections:Book Chapter

Access
View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

28
Last Week
2
Last month
Checked on May 21, 2017

Google ScholarTM

Check

Altmetric



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.