Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/34300
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dc.contributorSchool of Nursingen_US
dc.creatorPang, WMen_US
dc.creatorChoi, KSen_US
dc.creatorQin, Jen_US
dc.date.accessioned2015-07-14T01:33:10Z-
dc.date.available2015-07-14T01:33:10Z-
dc.identifier.issn1861-8200en_US
dc.identifier.issn1861-8200-
dc.identifier.urihttp://hdl.handle.net/10397/34300-
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rights© Springer-Verlag Berlin Heidelberg 2013en_US
dc.rightsThis is a post-peer-review, pre-copyedit version of an article published in Journal of Real-Time Image Processing. The final authenticated version is available online at: https://doi.org/10.1007/s11554-013-0373-y.en_US
dc.subjectFilter approximationen_US
dc.subjectGabor wavelet transformen_US
dc.subjectGPU-based accelerationen_US
dc.subjectSeparable filteren_US
dc.subjectTexture segmentationen_US
dc.titleFast Gabor texture feature extraction with separable filters using GPUen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage1en_US
dc.identifier.epage9en_US
dc.identifier.volume12en_US
dc.identifier.doi10.1007/s11554-013-0373-yen_US
dcterms.abstractGabor wavelet transform is one of the most effective texture feature extraction techniques and has resulted in many successful practical applications. However, real-time applications cannot benefit from this technique because of the high computational cost arising from the large number of small-sized convolutions which require over 10 min to process an image of 256 × 256 pixels on a dual core CPU. As the computation in Gabor filtering is parallelizable, it is possible and beneficial to accelerate the feature extraction process using GPU. Conventionally, this can be achieved simply by accelerating the 2D convolution directly, or by expediting the CPU-efficient FFT-based 2D convolution. Indeed, the latter approach, when implemented with small-sized Gabor filters, cannot fully exploit the parallel computation power of GPU due to the architecture of graphics hardware. This paper proposes a novel approach tailored for GPU acceleration of the texture feature extraction algorithm by using separable 1D Gabor filters to approximate the non-separable Gabor filter kernels. Experimental results show that the approach improves the timing performance significantly with minimal error introduced. The method is specifically designed and optimized for computing unified device architecture and is able to achieve a speed of 16 fps on modest graphics hardware for an image of 2562 pixels and a filter kernel of 322 pixels. It is potentially applicable for real-time applications in areas such as motion tracking and medical image analysis.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationJournal of real-time image processing, June 2016, v. 12, p. 1-9en_US
dcterms.isPartOfJournal of Real-Time Image Processingen_US
dcterms.issued2016-06-
dc.identifier.scopus2-s2.0-84883678215-
dc.identifier.eissn1861-8219-
dc.identifier.rosgroupidr72012-
dc.description.ros2013-2014 > Academic research: refereed > Publication in refereed journalen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera0597-n07-
dc.identifier.SubFormID446-
dc.description.fundingSourceRGCen_US
dc.description.fundingTextPolyU5134/12Een_US
dc.description.pubStatusPublisheden_US
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