Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/33891
Title: Chinese students' perceptions of business gaming
Authors: Chang, J 
Ng, KL
Moon, KKL
To, CK 
Issue Date: 2014
Publisher: The Association for Business Simulation and Experiential learning
Source: Developments in business simulation and experiential learning, 2014, v. 32, p. 91-96 How to cite?
Journal: Developments in business simulation and experiential learning 
Abstract: This paper reports the findings of feedback from postgraduate students’ usage of business gaming in China. The survey focused on how students in China viewed business gaming as a learning tool for them and how they perceived that the business gaming can actually help them achieve the course objectives of strategic management in quality. Overall results are highly favourable. The problems as well as benefits associated with the use of business gaming are also identified.
URI: http://hdl.handle.net/10397/33891
Appears in Collections:Journal/Magazine Article

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