Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/22848
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dc.contributorSchool of Nursingen_US
dc.creatorQin, Jen_US
dc.creatorChoi, KSen_US
dc.creatorXu, Ren_US
dc.creatorPang, WMen_US
dc.creatorHeng, PAen_US
dc.date.accessioned2015-07-14T01:30:00Z-
dc.date.available2015-07-14T01:30:00Z-
dc.identifier.issn1054-7460en_US
dc.identifier.urihttp://hdl.handle.net/10397/22848-
dc.language.isoenen_US
dc.publisherMIT Pressen_US
dc.rights© 2013 by the Massachusetts Institute of Technologyen_US
dc.rightsJ. Qin, K.S. Choi, R. Xu, W.M. Pang, P.A. Heng. Effect of Packet Loss on Collaborative Haptic Interactions in Networked Virtual Environments: An Experimental Study. Presence: Teleoperators and Virtual Environments, vol. 22, no. 1, pp. 36-53, 2013. https://doi.org/10.1162/PRES_a_00132en_US
dc.rightsThis is the author’s final version. The article has been accepted for publication in Presence: Teleoperators and Virtual Environments.en_US
dc.titleEffect of packet loss on collaborative haptic interactions in networked virtual environments : an experimental studyen_US
dc.typeJournal/Magazine Articleen_US
dc.identifier.spage36en_US
dc.identifier.epage53en_US
dc.identifier.volume22en_US
dc.identifier.issue1en_US
dc.identifier.doi10.1162/PRES_a_00132en_US
dcterms.abstractIt has been widely demonstrated that haptic interaction can enrich the sense of copresence of distributed users and improve their performance in collaborative virtual environments (CVEs). However, the influence of network traffic on haptic collaboration, particularly packet loss in haptic data streams, is still largely unknown. In order to investigate this effect, we designed and conducted a series of experiments on a simulated lossy network. First, a single-user interactive task was designed to estimate the just-noticeable packet loss threshold in terms of the length of burst loss (LBL). Second, a CVE was developed in which two users are required to work together on a goal-directed task through haptic collaboration. Experiments were performed to evaluate the users' task performance at different packet loss rates and their perception using subjective measurements. Finally, the effect of packet loss combined with network latency was investigated. The findings are: (1) the threshold LBL value for haptic discontinuity to become noticeable is 60.18 ms; (2) haptic collaboration performance is sensitive to packet loss rate; and (3) while the combined effect of packet loss and communication delay adversely affects collaborative haptic interactions, the influence due to packet loss rate is dominant when the delay is below a certain threshold. These results can serve as a guiding reference for the design and development of virtual telepresence systems with rich haptic collaborations.en_US
dcterms.accessRightsopen accessen_US
dcterms.bibliographicCitationPresence : teleoperators and virtual environments, Winter 2013, v. 22, no. 1, p. 36-53en_US
dcterms.isPartOfPresence : teleoperators and virtual environmentsen_US
dcterms.issued2013-
dc.identifier.isiWOS:000318352600003-
dc.identifier.rosgroupidr62357-
dc.description.ros2012-2013 > Academic research: refereed > Publication in refereed journalen_US
dc.description.oaAccepted Manuscripten_US
dc.identifier.FolderNumbera0597-n06-
dc.identifier.SubFormID445-
dc.description.fundingSourceRGCen_US
dc.description.fundingTextPolyU5134/12Een_US
dc.description.pubStatusPublisheden_US
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