Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/21065
Title: Generating seams and wrinkles for virtual clothing
Authors: Ma, L
Hu, J 
Baciu, G 
Keywords: Modeling
Seam
Wrinkle
Issue Date: 2006
Source: Proceedings - VRCIA 2006: ACM International Conference on Virtual Reality Continuum and its Applications, 2006, p. 205-211 How to cite?
Abstract: The generation of overall wrinkles on garment surfaces can be achieved by either introducing accurate cloth models with full collision response or by providing geometric wrinkle functions. Small wrinkles such as rippled appearance along seam lines have not been fully studied. Boundaries between different panels are often excluded from most garment draping simulations resulting in unrealistic appearance. This paper describes a new method to model realistic wrinkles on clothes via seams. The proposed seam model of tension pucker is simple and is easy to incorporate into a mass spring model with improvements over wrinkled appearance. We present a method that automatically constructs a seam surface along an arbitrary path on the surface of an irregular mesh. As an extension of modeling of seam pucker, we also apply the seam model to 3D garments.
Description: ACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006, Hong Kong, 14-17 June 2006
URI: http://hdl.handle.net/10397/21065
ISBN: 1595933247
9781595933249
DOI: 10.1145/1128923.1128957
Appears in Collections:Conference Paper

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