Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/1896
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Title: A novel illumination compensation scheme for sprite coding
Authors: Cheung, HK
Siu, WC 
Feng, DD
Cho, KW
Issue Date: 2004
Source: ICSP'04 : 2004 7th International Conference on Signal Processing proceedings : Aug. 31-Sept. 4, 2004, Beijing, China, v. 1, p. 1223-1226
Abstract: A novel illumination compensation scheme for sprite coding is presented in this paper. Inter-frame pixel discrepancy due to the effect of frustrating illumination conditions is one of the major challenges for most correlation-based global motion estimators. Our proposed system employs a lighting compensation technique, by means of some frame division operations, to eliminate the effect of illumination variation before motion estimation is conducted. The background information is then expressed in terms of our proposed mosaic based representation which can efficiently handle sequences involving frustrating illumination condition. This effectively increases the robustness of the global motion estimator. Meanwhile, this allows the normalization of the lighting conditions of each image in the sequence with respect to a particular base frame and gives rise to a sprite image characterized with global illumination homogeneity. Experimental results show that our proposed technique manages to increase the coding efficiency of video sequences which involve a strong variation of lighting conditions (up to 10 dB improvement), and is suitable for the sprite coding application in MPEG-4.
Keywords: Image representation
Image segmentation
Image sequences
Lighting
Motion compensation
Motion estimation
Video coding
Publisher: IEEE
ISBN: 0-7803-8406-7
DOI: 10.1109/ICOSP.2004.1441545
Rights: © 2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
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