Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/16659
Title: A case study of game-based approach for process design learning
Authors: Ma, H 
Keywords: Blended Learning
Game-based Learning
Process Design
Studio-based Learning
Issue Date: 2013
Source: International Journal of Design Education, 2013, v. 7, no. 1, p. 23-27 How to cite?
Journal: International Journal of Design Education 
Abstract: Traditionally, the teaching of process design in design disciplines has relied heavily on studio practice with a learning-by-doing approach. Studio-based learning is an effective method to provide students with an understanding of the process design cycle and problem-solving techniques. However, learning-by-doing might sometimes not be an efficient method in teaching and learning, for it usually takes a relatively long time to realize the results. Games could simulate a real world situation with condensed experience and controllable details. Introducing game-based learning in process design teaching might be an alternative way to improve the teaching and learning experience. A demolition game was purposely developed to incorporate the complexity of process design principles and utilized as a class activity. The students' results as well as their comments on the game strategies were documented and studied. This paper investigates the implementation of the game-based approach in a process design course, and discusses and offers conclusions on the effectiveness of a game-based approach in teaching process design.
URI: http://hdl.handle.net/10397/16659
ISSN: 2325-128X
Appears in Collections:Journal/Magazine Article

Access
View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

30
Last Week
3
Last month
Checked on Feb 19, 2017

Google ScholarTM

Check



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.