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|Title:||A path planning method for micro robot soccer game|
|Source:||IECON'01 : the 27th annual conference of the IEEE Industrial Electronics Society : Denver, Colorado, USA, Nov 29 (Thu) to Dec 2 (Sun) 2001, p. 626-629 How to cite?|
|Abstract:||This paper describes the design and development of a path planning method for Micro Robot Soccer Tournament (MIROSOT). Every object in the stadium is given a working layer which is decomposed into a fixed number of small areas. We propose to assign values to different small areas of the layer according to the object's movement. The final path is obtained by combining the small areas of the layers and getting the path with the smallest values. Since the host computer uses only a simple equation to calculate the value of each small area, this algorithm requires only a low computing power, and the speed of path generation is very fast. A simulation program has been developed to test the algorithm's performance.|
|Rights:||© 2001 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.|
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|Appears in Collections:||Conference Paper|
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