Please use this identifier to cite or link to this item: http://hdl.handle.net/10397/105013
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Title: Playing between opposite ideologies with focalization and agency : a look at ideological perspective in narrative-driven games
Authors: Wei, H 
Leung, THM 
Issue Date: 2021
Source: In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya & C Harteveld (Eds.), Proceedings of the 16th International Conference on the Foundations of Digital Games 2021 (FDG'21), Montreal QC Canada, August 3 - 6, 2021, Article No.: 24. New York : Association for Computing Machinery, 2021
Abstract: This paper examines the unique set-up of two concurrent opposite ideologies in narrative-driven games both as a structure and as a technique for game narrative design. Through close analysis of two distinct games - Ghost of Tsushima and Red Dead Redemption 2, both with a strikingly similar dual ideology design, we observe a range of narrative design strategies that allow the player to build her player character's ideology with agency at both local and global levels. Among them focalization, specifically internal focalization, has stood out as a prominent approach. Our analysis contributes to the broader theoretical discussion of how narrative perspective exits in games, with detailed findings on techniques of ideological perspective design and the use of focalization in games.
Keywords: Agency
Focalization
Game design
Game narrative design
Ghost of Tsushima
Ideology
Interactive narrative
Perspective
Red Dead Redemption 2
Publisher: Association for Computing Machinery
ISBN: 978-1-4503-8422-3
DOI: 10.1145/3472538.3472564
Description: The 16th International Conference on the Foundations of Digital Games 2021 (FDG'21), Montreal, QC, Canada, August 3 - 6, 2021
Rights: © 2021 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in FDG '21: Proceedings of the 16th International Conference on the Foundations of Digital Games, http://dx.doi.org/10.1145/3472538.3472564.
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