Please use this identifier to cite or link to this item:
Title: How consumers shop in virtual reality? How it works?
Authors: Lau, HF
Kan, CW 
Lau, KW 
Keywords: Consumers'Shopping Experiences
Virtual technology
Virtual reality
Issue Date: 2013
Publisher: Horizon Research Publishing
Source: Advances in economics and business, 2013, v. 1, no. 1, p. 28-38 How to cite?
Journal: Advances in economics and business 
Abstract: The tremendous development of technological wave, in particular to virtual technology, has brought shopping activities into a new era. Current research is keen to investigate the relationships between consumers and technology in diverse virtual environments. This article aims to discuss the future directions for shopping practices in virtual worlds. Based on the scope of utilizing virtual technology in shopping practices, our research team investigates how consumers use virtual technology in shopping activities from reviewing prior research of consumer behavior and technological development. Our team highlights the importance of interactivity between virtual technology and consumers. This paper triggers further investigations in the area of (1) the instrumental relationships between the technology and consumer, (2) the connectivity to consumers, and (3) the consumers' perception of shopping in virtual environments and the daily practices in bricks-and-mortar shopping. The research team urges the needs of investigating shopping experiences in virtual worlds for the mentioned areas.
ISSN: 2331-5059
EISSN: 2331-5075
DOI: 10.13189/aeb.2013.010104
Appears in Collections:Journal/Magazine Article

View full-text via PolyU eLinks SFX Query
Show full item record

Page view(s)

Last Week
Last month
Citations as of Aug 19, 2018

Google ScholarTM



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.